Primitive extension for the back of the head
Putting the back of the head onto the model was ok.
I had to go back to the reference topology images (Photoshop) and draw on the topology lines for the back of the head.
Once the lines had been drawn on, I then used the lines to create the head in 3D Studio Max. I created a sphere and rotated it. I also removed the extra polygons, using the ‘paint marquee’ tool.
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